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Tyranid Ambush Lists?


A comment on setting up ambushes for Tyranids a few days back that I mean to reply against, got a bit sidetracked, so decided to post it up here so we can talk a bit more about it.

First the link to the old post:


Then the question- what kind of ambushes can Tyranids set up?

Great article Fritz. What are some ambushes you can use for Nidz ?

First thing that comes to mind is a lictor- to use them we need three actually for any hope of effect. Pop in, and since you can place them anywhere on the board, they are great long fang hunters and other infantry back units that might be camping somewhere. Of course you get them in terrain for the cover save, and you could try to fail-glance tanks if desperate, but all this is kind of obvious.

Did I ever mention my thoughts on a genestealer commando unit? I’ve had good results with this concept- which we will then use with an ambush.

Most of the time I run big broods of ‘stealers- covering the table, naked with no upgrades or broodlord. In some of my gaunt spawn lists where I’m not hurting for troops I’ll take a unit of five ‘steales and upgrade one to a broodlord- which I call my commando unit.

These guys are small enough to infiltrate and hide, are a semi-threat due to the broodlord, and since they are not shooting, the move, run, assault gives them a decent threat range. Essentially the regular stealers are wounds for the broodlord, and the mission is to cause as much trouble as I can before they die.

So let’s set up an ambush scenario with these guys…

First in practice, and then in theory for you to try out…

I’ll often run DOM in a pod with a commando ‘stealer group as bait to get guys out of those transports so DOM can fry them- in theory. Infiltrate the commando group in range of your intended target- last one was a rune priest with grey hunters in a razorback that I needed to get out and kill since I can’t have ‘jaws running around on my big bugs.

Move the commando unit up turn one, in terrain, or with cover- encourage the squad to get out and shoot the commando unit- when they do, go to ground if needed to offset wounds, and then when (if) DOM comes in next round he vapes the exposed unit.

Of course this works on a few “what-if” scenarios, and assumes your opponent takes that bait, but if you throw out enough shiny things something will bite. I’ve done this, sometimes it works, others not, and if not, then DOM just goes after the long fang squads sitting in the back.

Theory time? Could do the same thing with biovores in smaller point games. Sucker marines to get out of their transports with the commando unit and then drop spore mines on them.

Not counting outflanking ambushes these are some ideas for Tyranid type ambushes and traps.

Thoughts?

What else can we come up with?

What else is working?

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