So what can we expect from Eldar in 6th edition and how can we start adapting our armies right now in preparation for the official release date?
Mixed bag of questions really.
We know we are getting a new codex in 6th- I still maintain that GW will release a marine codex first with the new edition since space marine sell and they need the money grab- that’s OK since I’ve got a few marine armies to play and Eldar got shafted for ALL of 5th edition so what is a little wait longer?
I’m sure we will get some new units, a flyer, and some HQ choices. I don’t really expect the point cost or army abilities to come down in points or not take a slight nerf since with the exception of PK nobody understands Eldar and how they play- Ward writing Eldar? We’ll just get the botch job that was Necrons. Not that I thought Necrons was bad, and I’m getting off topic here, but Necrons were a complete rewrite since Ward didn’t understand what Necrons even are. Need to get back on topic…
You can bet runes of warding will take a huge hit- no way they are going to be the full board without range, impossible. Maybe they will bring back some old favorites like crystal targeting matrix, etc. with a new twist- kind of like all the funky grenades for Grey Knights. I’m hoping holo-fields are still in AS-IS, and not just an ignore shaken/stunned result like Necrons.
Problem right now is that I’m in a wait and see holding pattern with Eldar in terms of unit testing. My Saim-Hann suffer the least since jetbikes are going to remain jetbikes, and skimmers are skimmers, but for my harlequins? Depends on what they, and the army build get in a new codex.
Preparing for 6th with my Saim-Hann.
Learning the rules is key to getting a head start out of the gate. Knowing how they balance, examples being just how hard a unit is to kill, and what you can get away with on the table is the second half. In the playtesting I have done, it kind of works like this- take your entire army and put it down on the table (applies to marines also, and my Grey Knights have been getting the same).
Forget about missions for the moment or even point costs- just move stuff around with your opponent, assault, shoot, etc. See how all your units perform, even the ones you have and don’t play, so you can get a jump on unit assessment and value in 6th.
Experiment and know.
Experiences with Saim-Hann so far?
From a basic perspective that jetbikes and skimmers won’t change in the rules the army is even more insane to kill than ever. Guys that hated that before will kill you on sight now. On the opposite side all that movement and less then optimal shooting/numbers per unit has me killing even less then in 5th edition.
This is a bad thing given codex creep and the lowering of points per unit for Space Marines- now if Eldar also get a tweak in points, then I have to re-examine, but I can’t assume that yet.
I may not be able to contest on turn five any more, but there are some equally annoying things that already seem to be stacking up, and Eldar d-bag trickery is going to be back better than before. As an Eldar fanboy this gets me very excited.
As for the stratagem cards, I’ve been playing with them, but there is no way they are complete or not current edited versions- it’s almost worth just leaving them out for now and waiting to see the real deal.
Out of all my armies I see my Saim-Hann returning to top status in what I play, and surprisingly (or not) Null Deployment Tyranids which get really wacky with some of the stratagems. My oldest army might just get pulled back out of storage...
Exciting times ahead!
So how are you starting to prep your armies for 6th edition?


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