Loading...

Warhammer Fantasy Battle Report: Arcane Shrine


Pressed up against the broken and ruined walls the filthy rat man known as Skaven hungrily eyed the prize just ahead of them- an arcane shine of awesome power dedicated to gods long past…

Fueled by warpstone magics the shrine could be used to create more twisted creatures for the clan, rat-ogres, filth-vermin, or even a screaming bell!

The only little problem for the Skaven was the fact that the shrine was currently guarded by a regiment of high elves…

This week’s battle report has myself and Naps taking up the banner of Skaven and High Elves to claim the arcane power of a mystical shrine. The scenario will be played over six turns, with the winner having an unbroken unit occupying the shrine at the end of the game. With the stage set, let’s talk tactics…


Fritz: Skaven- I’ve got the horde, backed by some wacky warpstone powered war machines, and a pack of rat ogres. I’ve also got the numbers, but my horde is cheap and easily broken. Tactically I plan to advance mid field with my regiments and wait as long as I can before pushing to take the shrine. My war machines will be busy trying to weaken the elven infantry and hopefully the rat-ogres can be unleashed on the griffon.



Naps: High Elves- Outnumbered by Skaven, the plan is to charge in with my prince on a griffon and scatter the horde followed up by my infantry regiments, while the cavalry attack from the sides! Scatter the Skaven first, then take the objective!



Advance my rat-man, advance! Fire that poison wind glob throw- a direct smashing hit on the cavalry! Huzzah!


Elven arrows let loose, the prince on the griffon swoops in crashing into my middle ranks, heroes battle it out, but I lose combat, fail LD and my unit with my commander gets cut down. Snickrat, my number 2 is now in command…



Time to put some distance between me and the griffon as the clanrats move to engage the greatsword elves, knowing that I don’t really have the numbers to take them on, as I divert my warp fire throw to harass the griffon- hopefully having Naps chose between him, the flamer rats or the clanrats- he can’t be everywhere! One last parting shot with the globe thrower impacts the elvens sword group wiping them out to the last elf, with both of us shaking our heads and asking- really? Well, wow!



Skaven weapon teams put of a fight and a few wounds, and then just die, as the remaining clan rats charge in as the ogres swing around- a tense round of combat but the clanrats loose, break, and run- eating hails of arrows from the elven archer/spearmen behind the wall who have been annoying me all game.



Final battle between the griffon and the rat-ogres, flesh rending flesh, but the creations of Clan Moulder fail, with the Skaven fully routing as the elves secure the mystical shrine from the machinations of the rat men!





After battle report:

For the Skaven the war machines were the highlight of the game- two direct hits with the globe thrower, no misfires, nothing- wiping out one unit, which would have charged and killed me, and taking the other out of function. Rat-ogres could have taken the griffon, but the dice are the dice…

My mistake?

I think my loss came down to my misuse of the war-fire thrower. I intended to advance it along with my second clanrat group, and you can see that in deployment- getting it up front, crisping some elves so when the rats charge my lack of quality troops could overcome the quantity of the elves.

Using it to hand back and distract the griffon didn’t make a difference, other than throwing on two wounds before dying. If I had broken those elves behind the wall with it, then in theory I could have thrown the rat-ogres and the clanrats on the griffon definitely taking it out.

What do you guys think?

How would you have played it out?

0 comments:

Post a Comment