Dear Fritz,
I would like to thank you for the information on your blog and youtube. I started playing a year ago at the Dragons Den. I know Big Ed and little Ed Miller. I have purchased your Eldar pdf and love all the information you have in it. I am presently waiting for my Eldar army to be finished. I would like to ask you a question. Why is the size of your seer council 5 warlocks. Many lists have 8 to 10 warlocks. I have a friend who plays a autarch, and 8 warlocks with the farseer on jetbikes.Do you feel that these two lists cost to many points, etc. ?
Thanks,
Edward Coviello
Ed, thanks for emailing, and I’m glad my vids and stuff have helped.
How I arrived at the five warlocks in my seer council was really just a product of the times. Playing Saim-Hann, with an eye for fluff means vypers and jetbikes, which even when the Eldar codex came out were over priced compared to some of the other core units.
Games back then were also 1750 points max, no 2K+ which is the new normal, so I had to find that balance in my list- how many of each unit to both be effective as I take losses, yet not be overly saturated that it isn’t an efficient use of points.
While I’d like to say I have some sort of formula to use, it was more trial and error. Five warlocks plus the farseer was enough to spam destructor with doom, and still take 2-3 losses and be able to do something.
So if you are whipping up a seer council for your Eldar- which I would say is still very powerful in the game all these years later, what is the points you are playing at for most games, and what other units are in your list. If you aren’t jetbike heavy, and have some points to spare, bump it up to 8- although I still think ten is a bit overkill, but is very scary!
Autarch is another good combo for the reserve bonus so you can effectively reserve your list, provides some extra wargear options and more wounds to not put on the warlocks. Personally I’d lean towards another farseer- Eldrad at this point is what I usually go with.
I break my army into two groups- the seer council and jetbikes moving ahead- farseer casting fortune, doom, etc. As Eldrad hangs back and throws double guide on my vyper groups. Eldar can still throw out lots of shots, but more than every they really need to hit, so guide is a huge help- especially on vyper gunboats, etc.
Hope that helps with some insights into my though process.
-Fritz


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