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Some Sicarius Love?



Hey you Space Marine players out there, codex chapters, not ‘Wolves, BA, or GK- why no love for Cato Sicarius? How long have I been battling Space Marines with my Saim-Hann, Necrons, and now Tyranids?

Have never seen Sicarius on the table, not once…Lysander, yes, Cantor, double yes…

Actually following a discussion with some of the lads at the club I can see why- for the points what do you REALLY get for the S man? Not bad in the assault thanks to I5, the tempest blade, and FNP- hardly Lysander country, but not bad. But then we take a look at his special abilities/chapter modifications, and well they are really weak sauce. Can’t make uber units scoring, no bolter drill, kind of gimped Shrike like abilities with the infiltrate.

Am I being a bit hard on him?

Fellow marine players out there probably have 2K plus of models, so what if we wanted to build an army using Sicarius, something to try out, play with, and offer a different angle over the same list we play each week vs. the same guys- meaning, throw out a slightly different angle to use on the guys at the club.

Well, in that case the first thing is to build and army out of his ability to seize the initiative. Build a Space Marine army on dishing out some hurt on turn one, something with some mass to be decisive at crippling the opponent. With the build we want to take first turn, and failing that, attempt to seize twice. Las cannons, thunder fire cannons, and autocannon dreads will then go to work on turn one. If you are facing an assault based army, let them go first, baiting them to set up forward, and exposed optimally so they can get running across the table, and then try to seize twice.

On the squad level we are sticking Sicarius in a full ten marine tactical squad with a multi-melta and plasma gun, and infiltrating them 16” away from a target- perfect for that first turn shot with the multi-melta and double tap on the plasma. You take the MM for the +1 damage chart for the infiltrate shot over a las cannon.

If you want to build on Sicarius you also take Shrike and infiltrate him and a group of TT/SS terminators, and pop something with Sicarius’ squad so Shrike can assault followed by the termies on turn two. Plus if you have those crippling turn one elements in your list and pop open a few vehicles there is going to be plenty to assault next turn with Shrike and the temries.

That was my reply on how to use Sicarius, nothing uber OMG, but there is a bit of backdoor trickery with him that may be useful.

Which is also a topic for another post regarding well worn codexes’…

Codex Space Marines has been out how long? Lots of builds, lot of plays, no surprises left? When your codex has been mined and nerd raged to death, you STILL have to come up with some hidden gems to use.

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