So here is the base terrain setup we have been using for Kill Team games- basically 200 point 01- elites, 0-2 troops, 0-1 fast armies where each MODEL acts as its own unit…
First up is the table itself, a little less than half of a 40K table, or something around 4’ x 4’ which means there is just enough room for maneuvering and hiding, while at the same time making sure model contact will occur- you can’t just sit back and pew pew away with long range stuff and call it a day.
Taking a cue from Cities of Death we place the first terrain piece in the center of the table, and then start placing the other pieces 6” away from each other, building up an evenly distributed grid- making sure to fill the entire table.
From here the “lanes” in-between each terrain piece is then placed with filler terrain- barricades, craters, burning hulks, etc. Enough terrain to hide and sulk, enough for cover, and lots of varying elevation. Basically more than half the terrain used in a regular 40K game on a table half the size of a regular 40K game.
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