As long as we are on a harlequin kick here on the blog, let’s dig through some of my archived pictures from the clowns in action from various games and take a look at what was going on in with each picture, demonstrating where we can some of the tactics that need to be ingrained to playing such a themed army.
First pic has my clowns getting ready to shoot and then perhaps assault a chimera or the guys inside. The fact that I am this close kind of means the dice sucked or I messed up. Shooting point blank or assaulting vehicles is the last thing I want to do with harlequins, but sometimes you have no choice right?
Shooting at point blank with the shreiker cannon on the ‘jester and two fusion pistols means the vehicle will probably explode, especially with the +1 on the damage chart- vehicle explosions kill clowns bewing T3 and 5+ invul. Sure I’d hope to have fortune up, but that is a dangerous place to be. Same thing with assaulting a vehicle. Ideally I’d like to hit them at range and get the guys inside on foot.
Fire bases aren’t just for Grey Knights either in this pic! Lots of cover for all my units, including the wraithlords and with fortune up even big blast template weapons get shrugged off. I’ll often deploy all castled up in a fire base and then advance from point to point on the table through terrain- flip belts and MC status on the WL’s means terrain isn’t a problem, and the rangers have move through cover.
Against parkinglot spam you sometimes have to break the stalemate with the wraithlords and their role shits from backup units to front line guys. Wolves are behind the wall, can’t get to them with my clowns. BUT on my turn if I advance the warithlord and hit it with fortune now on my opponent’s turn they have to decide. Come out and assault it, killing it to hidden power fists, and then get assaulted by the clowns, or try to take it out with shots and failing that then get assaulted by it next turn, pulling them closer for the clowns to follow.
Mid game the WL’s also switch over to tarpitting units. With each new codex GW releases Eldar get less and less on the table to the point of stupidity- especially and elite themed army like harlequins. Once the WL’s are down to one wound it’s better to just tie them up with units that can’t hurt them- like lightning claw terminators or squads with no power fists. I can’t “kill” everything with my small army, but bogging key scoring units down is just as good.
The perfect “snapshot” of how harlequins need to operate- getting close enough to uber units like or nob bikers to fire off some shots and then charge them with doom and fortune up. Hit said unit with two clown units and then massacre roll into terrain for the 4+ re-roll cover saves.




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