Grey Knights Assassin Lists?


Dear Fritz,

I been playing you harlequins list for a while and I love it I even took it to a regional tournament and got 3rd. but that is not why I am emailing you today.

I been looking at the grey knight codex and frankly i don't like how over powered they are but i liked the assassins most people think they are over priced but i like them specially when you combine them with Death cult assassins.

now this is what I am thinking


HQ

inquisitor Coteaz

Elite

Callidus Assassin

Eversor Assassin

Vindicare Assassin


Troops

Death cult Assassin x8 in Dedicated transport

Death cult Assassin x8 in Dedicated transport

Death cult Assassin x8 in Dedicated transport

Death cult Assassin x8 in Dedicated transport

we can add few more here

Heavy support

Tank busters could be Dreadnought or Purgation squad (weakness is mid range) 3 of them

I like the Idea of the destructive power of full army of power weapons, high Initiative and 15pts per models :)

what do you think

fajhan

Reply Out:

Fajhan, I’ve been toying around with my own assassin based list (and a daemonhost one also) just because it can actually be done in the Grey Knights book. They are starting to look more and more fun to play over the usual power armored spam. Before I digress let me say, awesome job on 3rd with Harlequins! I’m impressed, probably caught a lot of opponent’s off guard.

Here is the build I was leaning towards…

Coteaz and death cult assassins as the HQ and troops since this is the core of the list. Adjust for the points you are playing 1500, 1750, 2K, etc. The assassins need to get to the target to assault and need to be protected on the way so we need transports as you have noted.

In the elites slot I was looking at theCallidus Assassins since they can pop in anywhere on the table- more on that in a second.

Heavy support needs to be something to work with the approaching transports to break open vehicles- sadly probably some rifleman dreads.

The plan?

Turn one vehicles up and rifleman start shooting, hopefully de-meching a few units. Turn hopefully the assassin drops and she shoots and templates on the exposed units. Dreads continue to shoot so when the assassins in the vehicles arrive they can get out and assault.

The entire army moves forward- with 8-10 strong assassin squads and when a unit gets down to 3-4 assassins they then jump back in a transport and head over to any objectives on my side.

Much like I plan to use harlequins two things have to happen to make the list work- the assassins have to have something to assault when they get in range- assaulting vehicles is a no-no, and they have to win the assault so they can massacre roll and move back into terrain for cover saves/going to ground if needed.

Alternately, since we have Coteaz I was also playing around with some Jokero as more fire support and static troop- two groups sitting on objectives on my side. Tactically they play just like my harlequin .PDF working similarly to the ranger/pathfinder troop choices. The transports for the assassins protect like the veil or tears on the shadowseer. I don’t know if this makes sense but take the .PDF and layer the following over:

Jokero = Rangers

Death Cult assassins = Harlequins

Dreads = Wraithlords

The Callidus is in there for fun and disruption, kind of the like the Deathjester, only they are their own unit.

-Fritz

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