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Fritz’s Necron Wish List



So I’m back to thinking about Necrons and what secrets the nex ‘dex might reveal in service to the star gods. Let’s put the rumors aside and focus on what I’m wishing for in a new codex.

Model cost and power level really isn’t an issue. We all know that across the board models will get a reduction, GW’s way of selling more plastic, excuse me finecast, to increase profits. We also know that the overall power level of said units will increase to keep in line with the rest of the codex’s. However, with this I expect Necrons to be around Dark Eldar level- some good stuff, but nothing to dethrone Space Marines in 5th edition. But that is actually a good thing…







I want my Necrons like this...relentless..immortal...able to KILL marines...real UNDEAD space skellies! I want guys like Jawaballs and Black Matt to cry in bed at night and hide under the bed all scared the 'crons are coming for them.


New Models.

We’ll get out new models and with this I am really hoping for some sort of cool monstrous creature. I know there is something sitting in the back of one of those tomb worlds waiting to be released. Give me that centipede thing, or even better a huge warrior like construct that poops out scarabs or something.

What about the current range of models? Normally this would be a huge concern- look at what happened to Tyranids. In the old ‘dex ‘stealers were the bomb and carnifexes where the double threat of cheap and effective on the table. Dudes spent a lot of coin on that nidzilla build and I fought against it for years with my Saim-Hann. New codex means stealers and ‘fexes now such so dudes have to buy trygons and build tervigons. Sucka!

I’m not worried about this happening with Necrons since well, the current line of models is so wack stat wise you can’t really gimp them any further. What you can count on is the current models getting a slight boost, but the real gems are going to be the new models. It’s a shame since really what you do is just look at the new releases as to what is effective in the game. Am I wrong? What is the bomb with ‘nids? New kits. Dark Eldar? New kits. Grey Nights? Dimg! Trick question, they are Space Marines everything is da bomb!

Vehicles.


Unlike some of the other rants and raves on the ‘net. I DON’T want ‘crons to get any transport vehicles. Fluff aside, and hoping that GW keeps them different, no “floating rhinos” and the like, vehicles for Necrons would be bad.

Why?

As xenos when compared to marines the overall model range will be more expensive point wise then marines- take a look at what you get for a Grey Hunter and compare it to the “new” immortal. The immortal is still wack for the points when compared to the Space Wolf. Where are my grenades? ATSKNF? Counter attack? Transports would just suck away vital points.

But there is more to this point then a perceived personal bias…

We are on the verge of 6th edition soon and a reboot to the game. Vehicles will get tweaked, cover saves downgraded, weapons more damaging, expect a decline in power value for vehicles. I want tactics and army builds with 6th edition in mind and for 6th edition. Time to start thinking of this now if you are WAAC.

Keep the monolith as a support vehicle, please keep living metal, but you can probably count on that going away since we know warscythes no longer ignore both armor and invul saves. In keeping with the flyer rules coming out with 6th you can expect a Necron flyer.

Give Necrons some way to teleport around on the table, kind of like more widespread veil of darkness. Give them some sort of phase movement like the 30’ Grey Knight jump. Allow them to deepstrike with limiting scatter options- kind of a phase in. Lots of ways to give a commander mobility without vehicles.

Star Gods?


Can you believe that Fritz is actually saying removing the star gods can be a good thing? Really? Look at the Deceiver- he is a living god who could punk the emperor of mankind, but is so-so on the tabletop? What level of power would he have to be taken to be represented in a normal game? Could GW do it justice and still be fair? Keep it Mepheston level? Or is it better to apoc datasheet the C’Tan and allow their blessings to upgrade and manipulate lords? I’d rather play this then a half-assed gimped start god any day on the table. That said IF GW keeps them I’ll play them no matter how lame/over costed/underpowered just because they are a god.

Lords.

More wargear please to make up for rank and file ho-hum warriors and immortals. I’m also hoping the lords will allow a manipulation of the force org chart showing their mastery and responsibility over certain aspects of the tomb- rumors and GW fluff point to this. This would be the single greatest thing for Necrons, and will have Tyranids players continuing to ask WTF? since Tyrants can’t do this.

Army Builds?

I’m hoping that in the new ‘dex I can finally build a proper wraithwing taking my knowledge of Saim-Hann trickery and stupidity and fusing it with my love of immortal undead futuristic killer robots from the past. Let me get thirty wraiths on the table. Give me some flying destroyer lords and let me get down to business! Oh star gods, grant me that and I will be a happy servant. I'm also kicking myself now for NOT picking up some more wraiths before they want to finecrap! Spending money on stupid jokero!

I was also interested in an immortal monstrous creature spam army, kind of techno-horror type thingy, but only if they get a 2+/4+ save. Lacking invul saves (Trygon country) means gimp, and with the coming reduction to 5+ cover saves MC’s will be hurting even more. It will be a shame if the core rules make certain army builds in a NEW codex dead before they even really come into their own.

Thoughts?

Forget the rumors and actual stats of the models- what do you guys and gals want to see with Necrons? Since they are being reduced away from MEQ’s there better be some interesting stuff in there to compensate!

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