Fritz: I need more gaunts stat!
With four tervigons on the table at 2K points spawning 80-100 gaunts a game is an awesome sight. Sending them out in droves to die, and if I even kill a marine or two I’m ahead of the game. Swamping IC’s that have broken off as speed bump to hit them with dozen of shots followed by poisoned attacks in close combat, tying up dreads in the assault, all awesome to behold and soooo much fun to play…
…but what happens when they all constipate out by turn two?
And this is the dilemma I’m facing. As much as I have been rolling like a champ in the past few games, so much that I want five, even six in the list, I am playing a numbers game. Am I going a bit extreme? Am I better scaling back my list a bit taking less tervigons and more stock units like warriors and ‘stealers?
Is it better to start the game with less, but know I can count on it or gamble with possibly creating more, but then winding up with less?
While I am known to take extreme and stupid risks in tournaments which usually don’t work out, just can’t seem to back down from a challenge, the logical side of me says to error on the side of caution and go with the guaranteed results, as much as anything can be guaranteed.
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