Dealing With Mathhammer Players
Approaching 40K I often take the human approach in my outlook and tactical thinking- looking to exploit the human frailties of my opponent through psychology, and jedi mind tricks. Friendly games are one thing, but in a tourney I go full spectrum. That pre-game back and forth banter as we are setting up, the questions I’m asking about your army, all of it is probes for information to exploit. I try to get a feel of how you think and play and what I can exploit. Now before you think I’m a total jerk, and cats who have met me in person can vouch for me (I hope!)- I’m a cool dude, but a lot of this is Art of War 101. You are playing a dude that gets upset easily? Ask him about his army and the unit he talks about the most- often his HQ is his trigger- kill that unit off the table and you have lit the fuse. I also ask about your army to get a snapshot on how you “think” 40K should be played. You think you are going to roll over me with those ork nobz? I’ll play along and send out a unit for you to chase after and hit, once we get mid way I’ll start moving and running away with that unit just to light that fuse.But what about those mathammer players? The guys who see only numbers and percentages in the game, one guy in particular I’m thinking about wins all the time just because of this- they are immune to my jedi mind tricks- they are the Watto’s of 40K.
How do you deal with them?
My solution is to get them to roll dice! When you roll dice in 40K bad things happen despite the laws of averages, %, etc. There is a human element to rolling the dice- Jawaballs rolls “1” almost every other die, for real! Mathammer dudes will hash it out, and enough bad die rolls will throw their game off since dice are not “supposed” to roll like that. Another tactic I use is to go against the logic of the game- like assaulting with Necron warriors en mass, etc. Things that make no sense often throw off guys like this, were the more emotional counterparts seem to just brush it off.

3 comments:
We've seen this post before...but lets get some comments down this time.
I love the 'personal/psychological' part of the game. Playing in a way that puts the other player off foot is a great way of having both fun and winning games. Personally I play a Vulkan list (I know, its cheesy, but I just love the colour scheme and Vulkan seemed the obvious way to go after picking a sally army).
However I'm now working on a Vulkan list with a Mofo, creating a Dreadnought heavy army. Two regular dreads and two double auto cannon dreads (against those math-hammer fanatics) accompanied by a venerable lascannon close combat dread will put most people in a weird position. Probably they will get scared shitless and put everything into killing my precious army theme dreads. (At least I will try to achieve this result by boasting about them before game) This will leave my razorback riding core troops to do what they should.
So basically its using psychology in an inversed manner. You make the opponent believe where the danger is, and that you love Dreads (why else take 5?). This makes him wanna kill all the 'we fear not' machines, trying to piss me off. But in the end all are expendable and I will just claim my own objectives and comtest with Abikes and speeders.
its true that when people buy a unit, they'll use that unit often in their games. when you know what models your opponent has, its easy to guess his army list, and tailor a list to beat him. my opponents list tailor alot. so i use mind trickery to mess with them.
one trick is to secretly buy and paint units up without my opponents knowing about it. then you arrive on game night, preferably a club tournament with bragging rights at stake, and bust out the new unit.
worried your opponent is knocking out your farseer with hoods? play for a few weeks with 2 autarchs, go on the +2 to reserves ability up until tourney day. your opponents (if they're like mine) will drop the librarian and break out a captain or chappy. obviously good for important games, when you need to drop a dual seer council and don't want people to see it coming. might sound a bit cheesy, but when you're dealing with tailors, anything goes.
kind of went off topic, sorry - seems like your unexpected deep strikes, mad tank shocks and unit sacrifice is pretty anti-mathhammer fritz...
I'm far from a mathhammer person/opponent. I work the human angle in a game when and if I can.
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