This Is How You Deal With A Seer Council


Gentleman, behold the picture above, this is the answer to dealing with a seer council. Lots of rapid fire shots, and there is another drop pod just to the left out of the picture. Forget about trying to hit my council with an AP 1/2 melta plasma gun. I’ll laugh that off with rune armor + fortune. Rolling lots of 3+ cover saves even with fortune is my bane. I took that round of shooting and lost 4 of my 5 warlocks taking my council down to a lone warlock and farseer effectively negating them for the rest of the game. Now before you ask how yours truly was lured into such a dastardly trap it was a kill point mission with drop pods. I wanted to get my opponent to land next to my council for the kills point so I could then come in on the other side of the board with my vyper and wave serpent to pop drop pods at long range, of which I did in the long run.

Massive torrent of fire is what kills a council…

6 comments:

eriochrome July 2, 2009 4:51 AM  

Oh yes, Kill points are the bane of drop pod armies. List time I played one I pretty much focused on the pods since after killing them all he was going to pretty much have to table me to win. Think I was up like 7 to 2 when we called it.

AutarchAndrew July 2, 2009 6:24 AM  

there are a lot of things that kill the concil like black templar termies or shrike or even a hormaguant swarm of 30 or an ork mob but you have to firgure the concil it worth that it has this affect on people even though people at my store dont know about overall fritz turn 5 tatics and andrew tatics and trixs a couple people sad is that a concil on jetbikes aaaa ya thats so chessy and i laugh every time one dood was like damb is that an eldar bike list i have to make a new list to kill that and i laugh at that 2 so you see the concil is more important for this reasons as a fire prism is important for im going to kill 2 squads of marines a turness but you probably already know all this stuff.on the other hand the concil is more important for fluff for my ulthwe then to your brushish saim-hann barbarians

Capitano July 2, 2009 8:09 AM  

There are two guys who play eldar at my store...and both fall for the same trick when it comes to playing him...

I have a 5 man Terminator Squad walk down the middle with two tact squads on each side of them...the terminators in their eyes pose the biggest threat so they shoot everything they have at them...and the 5 man squad can usually last 2-4 turns until they are all killed off...

by then my tact squads do what the do best...

Rapid Fire like you said...haha

slide July 2, 2009 7:00 PM  

didnnt you already do a artical about this?

Lael July 2, 2009 9:09 PM  

Plauge marine squads seem to be my bane. I just can't take them down and they slowly whittle the squad.

Brian August 6, 2009 8:12 AM  

When depending on something like that, you're depending on luck. It's "reliable" in the same way shooting terminators with bolters is reliable. The odds of failing the saves are 1 in 9 after taking the re-roll into account, so sure if you can do 45 wounds you're killing around 5 warlocks. That's 90 hits, or 135 bolter shots. He really got that from 3 squads? I threw roughly 40 bolter shots followed by 60 close combat attacks, 5 daemon prince attacks, and 8 power weapon attacks at a seer council and did NOTHING once [and the next turn lone champion with power weapon killed one himself...], so it's really "here's MAYBE a solution to a seer council". It all comes down to the dice.

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