Mail Bag: Building A Saim-Hann Army
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Hello there!
I have recently watched through most of your movies and your blog, and I have become a huge fan
( originality! :O )
I have started a Eldar side project, beside my Blood Angels, and I just wondered what I should prioritate to get for my army.
I bought the Saim-hann Windhost apoc box for 40% off, due to shop going down, so I got a bang start.
So now I have 10 Eldar jetbikes, 1 Autarch on jetbike and 2 vypers.
I just wonder what I should get next. My goal is a 1750 point army, but I eventually will buy every model the army has.... I kinda get everything for an army when I collect them :P
But first, I would like to build up a competitive army, in steps, starting with 500, then 750 etc....
So I just wondered, what would you get next? I was wondering, maybe a farseer instead of autarch, as it is a little more balanced.. Should I get some Dire Avengers in a Wave Serpent, or maybe something else...
I just don't wanna waste money, before I have the army complete, since I'm going to a tournament in september :)
Any thoughts?
I could just copy paste your list, but it does kind of lack originality to do that.. It's the same when I try to make a competitive Blood Angels army.... Copying your and Jawaballs lists, kinda lacks originality :P
I hope I'm not bothering you, but I just thought to ask :)
By the way, I'm leaning towards saim-hann like playstyle at the moment, but I don't really want to copy your list, if there are other solusions, not that I dont like it :P
Thanks for your time!! ( /bow )
CommanderTossboll
Fritz Reply Out:
Windrider host set is a perfect start and here is a 500 point list using just those models to get started learning and playing Saim-hann:
Farseer W/ Jetbike, Stones, Guide, Fortune (Proxied/Converted From Jetbike Autarch) = 155 Points
4 Guardian Jetbikes W/ 1 Shuriken Cannon = 98 Points
5 Guardian Jetbikes W/ 1 Shuriken Cannon = 120 Points
(Build ‘Cannon Jetbike From Vyper Shuriken Cannon)
2 Vypers W/ Scatter Lasers = 120 Points
Building the list up you are going to want run wave serpents and a seer council. You already have the autarch from the set which will serve as your farseer model so all you need are warlocks on jetbikes. Quickest way to build them is with regular jetbikes and banshee/scorpion arms for the witchblade- using the chain or power swords. You will want anywhere from 5-10 warlocks. These days I’d lean more towards 10- 9 with destructor, and one with embolden as your farseer takes doom and fortune.
Wave serpents get a mix of brightlances/scatter lasers and shuriken cannons for the catapult upgrade. Inside are guardians with scatter lasers. Bump up your jetbikes to two 7-10 strong units with shuriken cannons and you are set. Seer council goes out and kills stuff as a distraction. Jetbikes flank the side attacking as your wave serpents hang back shooting and then move to contest/control at the last moment with their speed. Guardians are inside to make them “scoring” and you can get the guardians out en mass and fire if you need to clear enemy troops off an objective.
The only thing missing is vypers. They are hard to use and expensive for what you get for an AV 10 open topped vehicle. That said they can be very deadly if used correctly- I use them quite well but there was a long learning curve. I play them in my last for the fluff since Saim-Hann invented them. That said, if you want to run them then drop a wave serpent- run them in squadrons of three. That should get you started with a pretty solid list.
-Fritz
Hello there!
I have recently watched through most of your movies and your blog, and I have become a huge fan
( originality! :O )
I have started a Eldar side project, beside my Blood Angels, and I just wondered what I should prioritate to get for my army.
I bought the Saim-hann Windhost apoc box for 40% off, due to shop going down, so I got a bang start.
So now I have 10 Eldar jetbikes, 1 Autarch on jetbike and 2 vypers.
I just wonder what I should get next. My goal is a 1750 point army, but I eventually will buy every model the army has.... I kinda get everything for an army when I collect them :P
But first, I would like to build up a competitive army, in steps, starting with 500, then 750 etc....
So I just wondered, what would you get next? I was wondering, maybe a farseer instead of autarch, as it is a little more balanced.. Should I get some Dire Avengers in a Wave Serpent, or maybe something else...
I just don't wanna waste money, before I have the army complete, since I'm going to a tournament in september :)
Any thoughts?
I could just copy paste your list, but it does kind of lack originality to do that.. It's the same when I try to make a competitive Blood Angels army.... Copying your and Jawaballs lists, kinda lacks originality :P
I hope I'm not bothering you, but I just thought to ask :)
By the way, I'm leaning towards saim-hann like playstyle at the moment, but I don't really want to copy your list, if there are other solusions, not that I dont like it :P
Thanks for your time!! ( /bow )
CommanderTossboll
Fritz Reply Out:
Windrider host set is a perfect start and here is a 500 point list using just those models to get started learning and playing Saim-hann:
Farseer W/ Jetbike, Stones, Guide, Fortune (Proxied/Converted From Jetbike Autarch) = 155 Points
4 Guardian Jetbikes W/ 1 Shuriken Cannon = 98 Points
5 Guardian Jetbikes W/ 1 Shuriken Cannon = 120 Points
(Build ‘Cannon Jetbike From Vyper Shuriken Cannon)
2 Vypers W/ Scatter Lasers = 120 Points
Building the list up you are going to want run wave serpents and a seer council. You already have the autarch from the set which will serve as your farseer model so all you need are warlocks on jetbikes. Quickest way to build them is with regular jetbikes and banshee/scorpion arms for the witchblade- using the chain or power swords. You will want anywhere from 5-10 warlocks. These days I’d lean more towards 10- 9 with destructor, and one with embolden as your farseer takes doom and fortune.
Wave serpents get a mix of brightlances/scatter lasers and shuriken cannons for the catapult upgrade. Inside are guardians with scatter lasers. Bump up your jetbikes to two 7-10 strong units with shuriken cannons and you are set. Seer council goes out and kills stuff as a distraction. Jetbikes flank the side attacking as your wave serpents hang back shooting and then move to contest/control at the last moment with their speed. Guardians are inside to make them “scoring” and you can get the guardians out en mass and fire if you need to clear enemy troops off an objective.
The only thing missing is vypers. They are hard to use and expensive for what you get for an AV 10 open topped vehicle. That said they can be very deadly if used correctly- I use them quite well but there was a long learning curve. I play them in my last for the fluff since Saim-Hann invented them. That said, if you want to run them then drop a wave serpent- run them in squadrons of three. That should get you started with a pretty solid list.
-Fritz

2 comments:
Hey Fritz,
I am failing all the time, when I try to use my Vypers. So far I tried Scatter Lasers and missle launchers but both didnt work out too well. The Scatter lasers hit a few things but die whenever I try to engage a serious target. The launchers nearly never hit.
Now I Guide them in the first turn with Impulslasers and try to shoot anything useful down befor I loose the Vypers again.
Maybe I could use em with star cannons and wait just driving around to get Cover Saves, till Terminators arrive and than I GUide them and try to kick those? So it is like what the h*** are those thing doing for u? They just fly around...uh wait Noo! So I kinda trick my enemy into forgetting about the Vypers? But most enemies see them and ask about them since the modells look so impressive or whatever. Can u help me?
Vypers are a tough model to play and for the most part better left on the shelf. That said, if you are playing Saim-Hann then you need to be rolling with them and with a little finesse they can be deadly on the table- operative word being finesse.
The thing with vypers is that you never want to engage anything with them given that even rapid fire bolters can take them down- AV 10 and open topped sucks, skimmer, and squadrons sucks. I can say how others play vypers or even give you some other examples as I’m the only cat playing them extensively on the table and the last time I faced vypers myself was at the 2007 GW Grand Tournament.
Regardless of how you upgrade the main weapon you want to upgrade to the shuriken cannons on the catapults. For 10 points you get a bit more range, some tank popping capability, and if you get a top weapon destroyed your vyper can still do something. For the top weapon scatter lasers are best since they have the 36” range and 4 shots somewhat negating the guardian BS. I take star cannons since I regularly face marines and nothing pisses off a marine player more then dropping a tactical squad a turn- key is to get them out in the open- an article for another time.
Back to vypers in general…
Use their range and speed to be at the right position to support the rest of the unit- think of them as working with your jetbikes or other said unit. Here is an example- a jetbike unit and a vyper unit enter play from reserves. I look at the table and find my opponents weak side where there is a tactical squad moving forward. Jetbikes come on the table and turbo boost to towards the tactical marines to be in range next turn and to get the 3+ cover save. Vyper move on behind and use the 36” range to hit the marines with the scatter lasers. Next turn my jetbikes get into range and shoot backed again by the vyper shooting. This would be the preferred way to use them as opposed to moving them up directly to engage the marines. The jetbikes alone might not have the firepower to take the marines, but when supported by the vypers no problem.
The only time I move vypers close to my opponent is when I am sending them in to contest objectives on turn 5/6…
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