Countering The Eldar Seer Council

Email In:

hey fritz,

i've recently subscribed to your site but have been watching your vids for a very long time. Love the battle reports and tactical tutorials.

i had a tactical question and i figured you would know better than anyone else i could ask. how do you counter an eldar seer council on bike. the squad i face consists of the following:

1 autarch
1 farseer w/fortune and doom
3 destructors
1 enhance
1 embolden

I play black templar and grey knights. with the grey knights i'm not too concerned as i have psychic hood to block the fortune and then i can just shoot him down. but with the black templar, i really don't know what to do against this squad. they're faster than me, have initiative on me, and on the charge the autarch tears things up with his laser lance. i kno you must be busy but was hoping that you might be able to shed some light on the situation. hope to hear from you soon. thanks.

Fritz Reply Out:

The best way to deal with a council is in a two part strategy- first is to nail them with AP 1/2/3 weapons before they fortune up if you are going first or if they are in reserve and entering play on the board and the second is to hit them with lots of rapid fire weapons. With fortune up forget about trying to kill them with a template or las/plasma/melta. The build your bud is playing is a bit more difficult since you can have the muti-wound autarch and farseer take a few rolls to keep your warlocks up.

The thing with a seer council is that they tend to gobble up whatever they hit and then use their speed to move onto the next. At least until they are dealt with you need to keep close and tight with your units. If you allow the council to isolate or go off and wolf pack a single unit that got ahead they will tear it up. Stick close together and keep one unit maybe 6” or so ahead of the rest of your force- something as bait that can be taken out by destructor and an assault in a single turn. Let the council move on said unit and the pour out everything you have into the council.

You are correct- grey knights block fortune with hood, storm bolter fire and then charge. Black Templars? Slight change in build- get a psychic hood through an inquisitor, lightning claw assault terminators with Emp. Champion vow + furious charge means you are going at I5 round one, S5, re-roll hits and wounds. Throw half the attacks on the autarch first since he has the power weapon and the rest on the warlocks to take down the number of attacks. From there pile on more templars.

-Fritz

7 comments:

andrew July 15, 2009 12:00 PM  

he's a friend of mine and this email was referring to me.
next time this guy asks you for advice, don't reply to him fritz!

Fritz July 15, 2009 12:07 PM  

LOL! Well, now it is up to you to counter that, use his obsession against him. Advice is still tru tho...

andrew July 15, 2009 12:31 PM  

hehe i was kidding :D
hey do you think you could post a game of your eldar vs jawaball's blood angles?
that would be an awesome battle report to watch!

Feldmarshal Goehring July 15, 2009 2:24 PM  

I second Andrew's motion. All the videos that I have seen of you two playing are prior to Jawaball's current build.

We want to see an awesome video of a game with your most current builds and tactics!!!

Aleksi Lehtio July 16, 2009 12:18 AM  

Well Fritz I know you play BT too, so doesnt the inquisitor have a special rule that clearly states he is a psyker, or do you guys play it so, that if the guy doesnt buy any he isnt a psyker. I've really been in trouble 'cause of that rule, 'cause my friend plays twin-lash, so a psychic would be nice.

Kizyc July 16, 2009 8:22 AM  

Aleski is right. Black Templar cannot voluntarily ally with a Psyker "Abhor the Witch." So in regular games, you wouldn't see an Inquisitor with a Psychic Hood, as you need to be a Psyker to use one.

Kizyc July 16, 2009 8:30 AM  

Also, While Grey Knights characters have access to the Psychic Hood, the built in psychic hood of Grey Knight Armor also can counteract powers such as Doom, Mind-War, and Eldritch Storm as those affect a unit directly.

Thirdly, Daemonhunter Inquisitors have access to a universal weapon against Eldar Psykers, the Null Rod. Attach the Inquisitor to a Purgation Squad equipped with Psycannons and you can unleash all that firepower at the unit regardless of whether or not the Psychic Hood managed to stop the Fortune. As per the FAQ, the Null Rod unit ignores all psychic powers, even those permanently on, such as Veil of Tears and Psychic Scream.

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This web site is completely unofficial and in no way endorsed by Games Workshop Limited.

The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

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