Eldar Jetbike Tactics: Drawing Out Your Opponent Warhammer 40,000


Guys, here is a little tactica gem that works perfectly with jetbikes that I often pull. By now I am legendary for my turn five wins by taking the gamble to control and contest if the game ends on turn 5. Here is one of the tactics I use all the time to help stack up an extra scoring unit for the win. Imagine an objective marker on the gaming table being held by a space marine tactical squad. Moving into the end game I want to swoop in and get this objective but I can’t be sure of dropping ten space marines in one round of shooting with my jetbikes. Here is how it is done with a squad of jetbikes and a wave serpent with dire avengers or guardians inside to make it scoring. Visualize this, jetbikes make their way up to the objective turbo boosting one turn to stay out of rapid fire range but be close enough next turn to engage the marines. Wave serpent hangs waaaay back but in range to capture the objective by moving 24” fast and then kicking in the star engines. Visually on the table the wave serpent is not on my opponent’s mind since it appears so far away from the objective with the marines on it and my jetbikes are threatening by setting up an attack run. On my turn the jetbikes move up getting within 12” of the first lead marine farthest away from the objective. I fire my shots and maybe kill a marine or two. In the assault phase I shift away a further 6” from the objective. With me so far? Now my opponent has a choice if he wants to wipe out those jetbikes by getting into rapid fire range which will have the most effect especially if we are talking about a plasma gun or melta gun. In order to get into range he has to move off the objective or spread a bit away from it to get to my jetbikes. On my next turn getting ready for the game to end regardless of what happened to my jetbikes and the marines I’ll kick in the wave serpent and move on the objective claiming it if the marines are off it, or if needed tank shocking in-between the marines and the objective to separate them from it- claiming it with the scoring troops inside my wave serpent. Ideas like this- drawing your opponent out without them knowing are very important, and often easy to do when you give them an opportunity to kill models- after all 40K is about killing models right?

7 comments:

HuronBH June 4, 2009 9:15 AM  

40K is about taking and holding objectives. Anyone that forgets that should be shot. ;)

Squirrel_Fish June 4, 2009 9:38 AM  

I'd say 40k is a mix of killing models and taking objectives. I know a guy who will insist on killing enemy Troops choices after priority targets. By doing this, he is denying his opponent the ability to win the game and at best tie the match through contesting.

I'm a fan of the Fritz tactics, but I will admit this. While scalpel like precision is very effective, sometimes a sledgehammer to the face works just as well.

Squirrel_Fish

Jwolf June 4, 2009 9:41 AM  

While I really like to kill things, winning has to be the first consideration.
Killing all scoring units is an excellent way to ensure not losing, but it takes some doing to get the win against move 36" Eldar tricks. Killing them is always my first choice, of course. :)

Nagamo June 4, 2009 1:12 PM  

Key to this tactic is the Serpent, so the Jetbikes aren´t nessessary, you can do the trick with other units too. Last weekend, me and some friends played 1250p lists and I ran 2 Serpents and 3 DAVU-Falcons and it worked really well tactically and from a competive point of view. The mobility of mech-Eldar offers you the controll of the board and leads your opponent into situations that seem to give him an advantage just to turn out to cost him the game. For example, I lured my opponent to my deploment zone in a loot counter mission and went to his objectives turn 4 and 5. I rammed a Vindicator in front of an objective and tankshocked 10 Plague Marines of an objective (killed the pf-champion by death or glory) in one turn, so effectively -1 for him and +1 objective for me, ensuring a 3:0 win turn 5. I really like your your Saim-Hann-tactics, Fritz, and you affected my way of thinking about and playing 40k, although I don´t use any jetbikes and use massed skimmers instead.

AutarchAndrew June 4, 2009 2:24 PM  

i dont know if you know this guys but it is extreamly hard pulling off fritz tatics on fritz i should know it fails everytime

Mythweaver June 4, 2009 4:06 PM  

Good tactic Fritz, I have to agree with you, the key to it's success is the 6" assault move, hard for ground pounders to pull it off.
On another note, I've been trying to contact you, Fritz, via e-mail, with apparently no success. Please send me an e-mail with instruction on how to avoid your spam protection.
Saim Hann live in Canada too.

slide June 4, 2009 8:25 PM  

That shirt on the blog is one of the sexiest shirts if ever seen. Don't know if I would wear it outside of a gaming club or gw store, but still very sexy.

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