Eldar ‘Ard Boyz Advice
Ok, so I’ve gotten a number of email requests about list building for ‘ard boyz and what to consider for 2.5K Eldar. I’ve given it some thought, played around with a few ideas and I think Eldar are going to be tough to roll with this time especially since they are up against the new space marine codex- notice I said the marine codex and not guard, which has turned out to be just as ho-hum as the last codex, with the exception of the Valkyrie.
Rather then kit out an XYZ list in response to the emails I’ll offer some humble advice to build your list around. Think survivability of firepower this time around. 2.5K means that there are going to be a lot of toys on the table and not much room to move around with to stay out of range. Three maxed out long range support units on either side of the board and in the center means you can forget about running and hiding. Also, don’t even try to out shoot your opponent, can’t be done, especially since ‘ard boyz seems to be about taking first turn and blasting away- don’t be there for this!
So what would yours truly plan on? Mechanized wave serpents and falcons with holo-fields, stones, and star engines. Eldrad and a farseer in two of them to fortune three serpents so you can re-roll the cover save from moving fast. Reserve everything and stay alive till the end of the game to contest and control as usual. Your opponent brings the uber firepower and broken list so make sure you don’t play 40K like he thinks it should be played. Check out the three tactical vids on the middle right of the blog for how to play.
Wave serpents are going to be key and here is why- energy shield = 1d6 for melta pen. I’ll wager that ALL the marine lists you are going to see are Vulkan spam for the twin linked melta even of they aren’t painted green. Expect to see 3+ land raiders as well so you better bring the lances even of they are an overpriced single shot weapon.
Finally, what I am thinking about playing? Don’t laugh, but I’m really thinking about rolling with my clowns- 2.5K means I can actually field the army as it is supposed to be played- deathstar with two farseers, and all pathfinders- of course I don’t expect it to hold up at all, hardly an ‘ard boyz army, but it will be fun even when I get completly rolled…
Rather then kit out an XYZ list in response to the emails I’ll offer some humble advice to build your list around. Think survivability of firepower this time around. 2.5K means that there are going to be a lot of toys on the table and not much room to move around with to stay out of range. Three maxed out long range support units on either side of the board and in the center means you can forget about running and hiding. Also, don’t even try to out shoot your opponent, can’t be done, especially since ‘ard boyz seems to be about taking first turn and blasting away- don’t be there for this!
So what would yours truly plan on? Mechanized wave serpents and falcons with holo-fields, stones, and star engines. Eldrad and a farseer in two of them to fortune three serpents so you can re-roll the cover save from moving fast. Reserve everything and stay alive till the end of the game to contest and control as usual. Your opponent brings the uber firepower and broken list so make sure you don’t play 40K like he thinks it should be played. Check out the three tactical vids on the middle right of the blog for how to play.
Wave serpents are going to be key and here is why- energy shield = 1d6 for melta pen. I’ll wager that ALL the marine lists you are going to see are Vulkan spam for the twin linked melta even of they aren’t painted green. Expect to see 3+ land raiders as well so you better bring the lances even of they are an overpriced single shot weapon.
Finally, what I am thinking about playing? Don’t laugh, but I’m really thinking about rolling with my clowns- 2.5K means I can actually field the army as it is supposed to be played- deathstar with two farseers, and all pathfinders- of course I don’t expect it to hold up at all, hardly an ‘ard boyz army, but it will be fun even when I get completly rolled…

12 comments:
Should be interesting after we see the scenarios. If they have the basic objectives, the last turn grabs will be almost unstoppable. If they go cumulative, then it's an issue.
Oh c'mon, Fritz - don't just throw the tournament playing Harlequins. I really wish they still had the old list, THAT would actually be somewhat fun to play, but now? *sigh* Mine are shelved.
If I were there I'd bring corsairs, but I'm not. Go Saim-Hann and kick some butt. :)
Jawaballs predicts I'll just chicken out with my harlequins and wind up running Saim-Hann...
Frits... I call Bull S**t on the Clowns lists. LOL Eldar mind trickery could be in play right here. Although right now im my 2.5K list i do have a unit of Clowns, mind you who abused some NIds and Orks last week. i personally don't think you list has enough anti-tank to survive. Unless with extra 700ish points you can add to your original 1750 clown list... if you have wave serpents maybe?
Go Harlies!
As a fellow Eldar player, I am going to have to agree with Fritz and the fact that Space Marines are going to be abundant with alot of Vulkan lists; whether or not they are green.
I really hope you run your Saim-Hann list, I think it will give you a chance to tie or win. If you don't get first turn, it gives you the ability to reserve as otherwise you run the risk of getting blown off the table.
As a side note, this is the list that I am running:
HQ:
•Farseer w/Singing Spear, Runes of Warding and Witnessing, Spirit Stones, Doom, and Guide.
•Farseer w/Singing Spear, Runes of Warding and Witnessing, Spirit Stones, Doom, and Guide.
ELITE:
•Fire Dragon Squad of 9 in Wave Serpent with Shuriken Cannon, TL-Bright Lances and Spirit Stones.
•Fire Dragon Squad of 9 in Wave Serpent with Shuriken Cannon, TL-Bright Lances and Spirit Stones.
•Fire Dragon Squad of 9 in Wave Serpent with Shuriken Cannon, TL-Bright Lances and Spirit Stones.
TROOPS:
•Dire Avenger Squad of 10 in Wave Serpent with Shuriken Cannon, TL-Missile Launchers and Spirit Stones.
•Dire Avenger Squad of 10 in Wave Serpent with Shuriken Cannon, TL-Missile Launchers and Spirit Stones.
•Storm Guardians Squad of 10, 2w/ Fusion Guns, Warlock w/ Singing Spear and Enhance in Wave Serpent with Shuriken Cannon, TL-Missile Launchers and Spirit Stones
HEAVY SUPPORT:
•Fire Prism with Shuriken Cannon, Holo-field, and Spirit Stones
•Fire Prism with Shuriken Cannon, Holo-field, and Spirit Stones
•Fire Prism with Shuriken Cannon, Holo-field, and Spirit Stones
Really, it's gonna come down to the same thing most of us are waiting on. If they post the missions or not.
As a first time Ard Boyz player, I'm looking at my Dark Eldar list a bunch of different ways and thinking that if they wave the KP for transports again then Raiders galore, otherwise go with a couple raiders and try and build a gunline counter assault type army.
I know it's probably going to be the final decision between a troop heavy Haemonculus heavy list, or a Vect/Urien list.
Friz, as of tommorow I will jump from owning 1000 points of eldar and doubling it to 2000. A friend of mine is trading it for 65$!!!!! I'm 14, and that's helps me out tons. However, I don't know how to use it. I started collecting more of a MeV build, but I'm recieving lots of stationary unites and I don't know how to use it. Just wanted a pointer so I can go in the right direction. As of tommorow, I will own a far seer, 3 warlocks, warlock on a bike, 19 rangers, 10 guardians, 10 dire avengers, wave serpent, falcon, 2 wraith lords, viper, and a war walker. I use the far seer as eldrad a lot and might be a possibility. I plan on using the jet bike warlock as a autarch. I'm going to be going for 1500 points. I thought of running something similar to your harliquen list, but I have no harliquen!!!! As of now I will probably be running a hunted list between your 2 eldar armies. What should I do, what would you do. Thanks
Fritz, What happened to Jetbike Assault Post?...
I haven't studied the 'Ard Boys style lists but by the sound of yer comments the strategy I would go with would be to tie up as many of opponents units as possible...
...something like 4 Emboldened jetbike squadrons, used to tie up enemy units for 2 rounds, followed by heavy hits from Prisms which should have nullified enemy armour by this point...
Secondary tasking for bikes: popping light armour and or providing cover saves...
Who knows though, I'm just a newb.
Mythweaver
I think you're asking for it with those three Fire Prisms. I loved mine to death in 4ed, but now they are truly made of tissue paper and inaccurate to boot.
I'm coming back to this topic after a spark of inspiration while speaking to a friend about the Ard Boyz and the high likelyhood of Vulkan.
Eldzilla. Avatar = immune to flamers/meltas/etc. Basically Vulkan's boost will be useless against him. So you'll flush out any other heavy weapons(if there are any). Best of all, it can be used Eldar tricksy, psyche them out at the beginning of the game, or wait till they waste a melta shot on it.
From there you are already a leg up because your opponent's strategy will seem foiled.
The big problem with Eldarzilla at 2500 points is what do you run WITH the Eldarzilla? Avatar, Eldrad, 10 Wraithguard+Spiritseer and 3 Wraithlords is only around 1200, iirc. There's your core...now what? More Wraithguard? Fast stuff? 3 units of Dragons to pre-empt any armour?
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