Eldar Brightlance Revisited


Experience over the past few games with the club’s campaign has me thinking about dropping the brightlances on my vypers and wave serpent. I was running them for the anti-tank vale of dropping front armor to 12 via the lance but unless I am facing a land raider or leman russ tank the lance is wasted. I’ve found the maneuverability of my jetbikes with a singing spear to be even better at tank hunting. Then there is the issue of only one shot hitting on a 4+ which required my farseer to be tied up guiding the brightlances as opposed to my marine killing star cannons. 4 shots on the scatter laser seems like a better choice even with its AP 6.

7 comments:

bullymike said...

agreed! but woe, my stuff is still in pieces... i keep getting sidetracked. but there are worse fates i think

RonSaikowski said...

Is it possible to magnetize the wepon mounts so that you can play either one depending on what combination of weapons you want to field?

Fritz said...

Ron, magnets are the way to go if I was building my vypers again. Since I only have 2 BL vypers I'm probably going to just proxy them for the scatter laser.

Anonymous said...

This is why I never put brightlances on my Falcons. 2 shots from the pulse laser are much better than 1 from a brightlance.

Fritz, if you proxy them as scatters and find that you want to keep them that way it would be fairly easy to cut off the barrel and replace it with a scatterlaser barrel.

You might also think about the double shuricannon version. It costs the same as the scatterlaser version, is less vulnerable to a weapon destroyed, and puts out 6 shots instead of only 4. Its only downside is the shorter range, but vypers are usually 1 shot wonders for me anyway (I don't use holofields)

-Hive Fleet Red Locust

deFl0 said...

Rare earth magnets are definately the way to go. 8th inch is plenty strong to keep them held up.

That said I put quarter inch magnets in the turrets if you want to double use them as fire prisms.

Anyway, as for bright lances, they are over costed in the current codex. The only place I think they have any use is maybe on wraithlords.

That said, with the new table in 5th ed, I think you will see them as almost necessary unless you plan on relying on units like fire dragons for tank hunting.

Even then ceremite armor might become vogue too, so you might not have a choice.

Fritz said...

All true, but do you think we will be seeing as many tanks in 5th? For a Saim-Hann/mobile eldar army list I'm hoping to get away with my singing spears for tank hunting.

And speaking of tanks and the new damage charts I'm wondering if monoliths will be impossible to destroy in 5th. Livig metal negates lance weapons, metlta, etc.

deFl0 said...

Necrons are up for a re write, which I thought was pre 5th edition. I think many of their rules are to be nerfed and simplified. For example we'll be back is going to become feel no pain, phase out is disappearing, the like unit rules also disapear, and most of the special deep strike rules necrons have will require them to re roll reserves.

That said the monolith would be unkillable. On a S9 weapon you would need a 6 to pen it and then it would have a 5+ negate. I think that's better than the current falcon.

As for tank in general... Why wouldn't you see as many? Their fire power goes down, but their survivability goes up (with the exception of open topped and skimmers). Interestingly wave serpents have an identical survivability under the new rules and falcons are pretty good.

Bigger tanks will unfortunately become pill boxes again.