Warhammer 40,000 Campaign: Round 5




The club moved into round 5 of the campaign with an extra 100 points which I spent on two jetbike warlocks with destructor. Opponents and mission were randomly chosen with me again attacking the Raven Guard space marines with loot counters as our objective.

My vypers and jetbikes faced off against two plasma cannon tactical squads, a chaplain led tactical squad and two land speeders. I won the turn roll off and passed first turn to the space marines who advanced the chaplain squad and held the land speeders hidden in reserve. Knowing the movement reach of the speeders and with the long lanes of fire with the plasma cannons set up I planed to hold back, blast the advancing chaplain squad once they were close enough to move, shoot, assault move back into cover with my jetbikes and then move all out on last turn to claim objectives.

The chaplain squad continued to advance and was now behind some area terrain as all my jetbikes moved ahead blasting with two warlock destructors, six t-linked shuriken catapults, and three shuriken cannons. I caused eighteen wounds and only managed to drop two marines!

Moving well through the difficult terrain they assaulted my first jetbike squad wiping it out as I regrouped and made a wall around my other jetbikes with my vypers so they could not be assaulted as I fired everything into the ‘chappy squad taking them down to the sergeant with a plasma pistol and the chaplain himself. They fired blowing off one of my vyper’s star cannons before being wiped out with my return fire. I then held back the rest of the game as the remaining Raven Guard squads moved forward to try and claim an objective followed by their land speeders. Taking the last turn I contested the two Raven Guard held objectives and claimed two myself for a victory, capturing another territory.

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