Warhammer 40,000 Campaign Round 3: Saim-Hann vs. Space Marines






Round three found my Saim-Hann forces striking out against a territory held by the Raven Guard Space Marines. Two five marine tactical squads with plasma cannons, a ten marine tactical squad led by a chaplain, and a land speeder faced off against my three vypers and three jetbike squads.

Mission was take and hold with Saim-Hann deploying first behind one building for my jetbikes, and another to my left with the vypers. Raven Guard deployed exactly how I would have- plasma cannon squads in hard cover with a command of the battle field, tactical squad with chaplain to advance to the center, and the land speeder off to the side to harass and counter my vypers.

Saim-Hann game plan was to move, shoot, move in the assault turn back to cover with my jetbikes firing on the plasma cannon squads with shuriken cannon fire on one side, while on the other my vypers also light up the plasma cannon squads. Once they were dealt with both units would meet in the center and hit up the chaplain lead assault squad with everything.

My opponent won first turn and passed it to me so I stated by moving my vypers to the side opposed by the Raven Guard land speeder as my jetbikes were just short with their cannons to the plasma squads. This was a major problem as there was no cover along the way for me to hide behind so they were pretty much out of range for the entire game. I also held back with my vypers from shooting since it would have exposed them to return plasma fire and the land speeder. Turn one for my opponent was also short as he just stood there with nothing to shoot at the and speeder hidden behind cover.

Redeploying my jetbikes I turbo boosted them behind the building to my left to link up with my vypers as they swung out and fired on the first plasma cannon squad killing three marines- with my star cannons being less effective with the 4+ cover saves for being in cover.

Moving his land speeder out my opponent took the lead as I would have as he fired on my vypers missing the first plasma cannon shot, hitting with the second but failing to glance and hitting with the assault cannon and heavy bolter of the speeder but failing to glance any of my vypers. I sighed a breath of relief, saved by a round of horrible rolling as I now began to systematically dismantle his forces. Moving my jetbikes forward and my vypers back behind the side of the building I was able to concentrate all my shots on the land speeder while the terrain blocked me from being shot at by the plasma cannons.

Shots at the land speeder: 4 star cannon shots, 4 scatter laser shots, 18 shuriken cannon shots = a lot of stuns, and immobilizations taking it out. Saim-Hann takes the first kill of the day!

Advancing his chaplain led tactical squad they began to make their way to the center of the board and I knew even with my star cannons they were going to be tough to crack. The chaplain made them fearless so there would be no falling back, they were a large scoring unit, and were carrying a plasma gun and plasma pistol. I kept my jetbikes hidden behind terrain since the plasma cannons and plasma gun would have wiped them out being such small squads, so my vypers moved on the plasma cannons squads while staying out of range of the advancing tactical squad.

Firing into the marines in cover was again difficult with them only loosing one more as return plasma and bolter fire stunned two of my vypers. Moving them away for a turn behind cover the remaining on traded a few more ineffective shots in the hopes of taking out at least one of the plasma squads but I had no luck.

Moving into turn six the chaplain led squad had advanced far enough to claim the center and the plasma cannons squads in hard cover were doing their job at keeping me away, but now it was time to snatch victory with the speed of my jetbikes and vypers. Moving over the terrain my vypers and jetbikes moved to the center placing two of my vypers in a V formation infront of the tactical squad as my jetbikes bunched up close behind to also take the center but get into range with their shuriken catapults.

I was now ready to unload on the chaplain led squad and had blocked my jetbikes from a potential assault forcing the squad to assault my vypers if they were planning on assaulting anything. I knew I would take some return plasma cannon fire on my packed together jetbikes but currently I had 5 scoring units to his one so the game was mine no matter the outcome.

I opened up on the chaplain squad with my vyper and jetbikes killing everybody but the plasma gunner and chaplain as they returned fire (with the plasma gun over heating and killing the marine) along with plasma cannon fire which took down three jetbikes and stunned a vyper.

Game ended with 4 Saim-Hann scoring units vs .0 Raven Guard scoring units along with me picking up another territory bringing my total to 4 controlled so far.

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