Warhammer 40,000 Campaign: Round 1





Monday night also saw the start of the club’s 40K campaign as territories on the map were handed out with each player starting with three- one in each sector. The turnout for the start of the campaign was fantastic with so many new players showing up with fantastic armies including some impressive orks (predictable), an ultra marine scout company, and a kroot and vespid mercenary army.

The short of the campaign is that each battle would have a defined attacker and defender. If the attacker won they would get the defending player’s territory. If they lost then the defender would keep their territory. Loose all your territories and you are out of the campaign.

Picking from a hat I was assigned to be the attacker against a necron army defending their territory. Good to be the attacker right away to pick up a quick lead in the first round, although my streak with necrons thus far is that I have never won a game against them.

500 points had me facing two warrior squads and a small squad of immortals. The immortals were my first priority with their 24" range and T 5 as I dropped my all vyper and jetbike fire into the squad dropping them down to one as they passed morale. Moving my jebikes back behind cover only my vypers were exposed with their placement next to terrain cleverly blocking them from the return fire of the other two warrior squads.

I’ll be back rolls have all of the immortals get back up firing into the first vyper which was just in range. Hit, glance, and two “5” on the holo field roll have it crashing to the ground.

I continue to move out with my jetbikes, shoot, and move back in the assault as my other two vypers finally finish off the immortals. I then use my speed to get into a position to isolate one of the warrior groups with terrain as I open up on them with everything I’ve got dropping them down to two warriors who passed morale and held.

Now this is the point in the game where I should have stuck to the plan, shooting and hiding with my jetbikes, support with the vypers and play smart, but my Eldar arrogance got the best of me.

I wanted to crush my opponent, forget victory points, I wanted to wipe every Necron off the board! Throwing reasoning out the window I assaulted his two necrons with my jetbikes figuring I could wipe out two lousy warriors and then turn the full brunt of my firepower on the last warrior squad. My jetbikes struck first causing two wounds which saved, I took one wound back, failed my armor save, failed morale, and ran off the board with my bikes since we were playing on smaller combat patrol boards. Seven necrons then made their wbb rolls, got up and rapid fired into one of my vypers glancing it once and rolling two “6” with the holo-fields destroying it. Cursing my holo-fields and self arrogance I was unsuccessful in attack as the necrons held their territory.

Next week I am set to defend my territory against an ork army. Guy has like 40+ models vs. my nine!

3 comments:

Dork_Jedi said...

Fritz,
What are the camaign rules?
Are you using randomized scenarios?
Or is each round the same battle?
Is it escalation?
Do your territories or you opponents confer any bonuses?

i am trying to work out an escalation league or pyramid/ladder league with my local game shop. if that fails i think a narrative campaign like yours would be a lot of fun and would like more info to work with.

thanks,
Ray

John W said...

Awww Fritz, of all the people that I thought would be cool, calm and collected, I thought it'd be you.

It's good to know that you're only human like the rest of us depite your very useful posts about tactics.

I guess it's a case of "do what you say" and not "do what you do" eh? :D

Shocking luck with those Holofields. You couldn't have rolled much worse really.

I think the trick with Orks will be to run them around the table. Picking off a few each turn.

Best of luck!


John

Fritz said...

Ray, the campaign is set up to encourage building and painting a 1750 army over time to get ready for one of the grand tournaments or games day. The map as posted on my blog is divided up into territories, with each player starting with three.

The campaign started at 500 points with each round lasting 4 games. After each round 100-200 points are added so you can build up your forces. Each battle is randomly chosen from the book for mission and then is each player is assigned as an attacker and then defender for the four games- 2 as attacker, 2 as defender. If you win as the attacker you get one of your opponent’s territories, if you successfully defend you keep your territory. Loose all your territories and you are out.

For my first game I was chosen to attack and my opponent defend, I lost the game so my opponent got to keep his territory. In all, just from the first round of games, it looks like we have about 15 or so players who were there to play so the simpler a campaign system the better.

John, I had just won the apocalypse battle at the club in the morning (the campaign was at night) and I felt invincible. I also wanted to break my record of never beating necrons so my ego got the best of me. Could have been worse since I didn’t loose any of my territories- next Monday I will be cool as ice, and I will need to be vs. so many greenskins. Speed and picking them off as you suggest is perhaps the only way I can pull it off.