Tactics For Fighting Tyranids


Configure your vypers and grav-tanks with multiple shot strength six weapons- star cannons, pulse lasers, and shuriken cannons. Fighting a tyranids horde is going to require all the firepower you can muster. Strength six weapons will allow you to take out both the big and small bugs equally. Save the AP 2 shots for the bugs with the 2/3+ saves – hive tyrants, carnifexes, etc.

Use terrain to and the movement of your forces (jetbikes & skimmers) to split your opponent’s forces and try to take on one half of the swarm at a time. With so many tyranids on the table your opponent will probably run out of deployment zone being forced to set up wide and far stretching across. Use this deployment and your movement to your advantage.

A farseer with mindwar can target hive tyrants and other big bugs while runes of warding can throw up 3d6 dice rolls against zoranthrop psychic powers and warp blasts. Don’t overlook jetbike warlocks with destructor.

Your primary focus should be to drop the big bugs first- barbed stranglers and venom cannons can destroy your skimmers with ease. Target the synapse creatures next with your skimmers while jetbikes use their shuriken catapults and cannons to thin the lesser bugs.

Use your skimmers placed in a line or a circle with your jetbikes in the center since enemy models can’t pass underneath. They will be forced to assault your skimmers needing sixes to hit and sixes to glance if they can even penetrate the front side armor (vypers vs. fire prism / falcon).

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